As such, the game has more graphics settings than most VR games. Unlike the rest of the test lineup, Project Cars 2 is first and foremost a flat-screen racing game with VR compatibility added to it. However, the 5K Plus’ ultrawide FOV is the perfect solution for racing simulations, because it allows a similar peripheral view as a motorsports helmet. We don’t often use Project Cars 2 for VR benchmarking because the game has a stationary playing position and is incompatible with motion controllers. However, the image quality at this setting far outweighed the Full FOV setting with the same render scaling. Once again, the Normal FOV option with 100 percent render scaling was the most difficult option we tested. Our test system always maintained an average frame rate of at least 80 fps on this game, and more often than not was just shy of 90 fps. However, dialing back the graphics settings should easily unlock enough performance to reach the requisite 90 fps threshold. All three SteamVR-suggested resolutions failed to reach an average of 90 fps, and the configurations with higher-than-proposed resolutions didn’t even reach 70 fps. I didn’t notice any glaring indications that our machine was heavily relying on reprojection technologies. We also enabled the advanced CPU features.įor most configurations, the frame rate felt smooth and gameplay was not choppy. We used the same settings that we used to review the Vive, Vive Pro and Rift, with the texture quality set to high, render scale and LOD at the default value of 1.0 and the resolution set to high. Only the lowest resolution and FOV option produced a steady 90 fps performance. Arizona SunshineĪrizona Sunshine is another game that required settings adjustments to achieve consistently smooth frame rates. The frame rate floated around 40 fps in this configuration, which was not a pleasant experience inside the headset. The exception is when I enabled both Normal FOV and 100 percent render scale. We recommend dialing back the in-game render scale setting and some of the detail options to boost performance.ĭespite the low frame rates, the gameplay felt smooth, and I didn’t have any discomfort at most resolutions. The default settings in Serious Sam VR proved too much for our test system. With the Normal FOV and 64 percent render scale, the difference in the average frame rate is within 2 fps of our previous tests. Somewhat disappointingly, we noted roughly the same level of performance in Serious Sam VR as we did in our pre-production review. While that critique holds merit, we decided that an apples-to-apples comparison is more relevant for determining what improvements Pimax made to its software, so we used the same in-game settings this time. When we published our review of the pre-production model of the 5K Plus, we received criticism for not adjusting the in-game settings to improve performance. When we did this with the old test machine and the early build of Pimax PiTool, our system rarely hit 90 fps, and our RTX 2080 couldn't top 70 fps at Steam’s recommended resolution. Next, we fired up Serious Sam VR: The Last Hope and played many rounds of the Endless Wave mode. Given our performance results, we suspect we could increase the anti-aliasing from its current 4x to 8x and still achieve buttery smooth performance. But even then, the average remained above 87 fps. In fact, the average frame rate for every resolution and FOV setting hit the 90 fps threshold, except for the Normal FOV setting with SteamVR’s render target set to 100 percent. This time around, the game performed much better.
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